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Modelling/texturing personal projects

Frostmourne - June 2020

I love World of Warcraft and as a tribute to this fantastic game, here is my latest model of the famous Frostmourne weapon. It was a really fun project. I like to experiment different styles using different softwares.

Hard surface models/textures: Portfolio

Living room - May 2020

An environment realistic style I made using: Maya, substance painter, photoshop, arnold render and Nuke

Hard surface models/textures: Portfolio

Game Environment - May 2020

I followed a tutorial on Pluralsight to make a game environment, used Maya, Zbrush, Marmoset and photoshop

environment_v02.png
Hard surface models/textures: Portfolio

Chest - April 2020

I followed a tutorial on Pluralsight to make a game style chest, used Maya, substance painter and unity

Hard surface models/textures: Portfolio

Subaru Brumby - February 2020

I made this car for a friend of mine. 
Software used: Maya

brumby_05.jpg
Hard surface models/textures: Portfolio

World of warcraft environment  Contest- December 2019 - responsible for all aspects

I made a World of Warcraft environment for the annual Blizzard Contest. Unfortunately I couldn't officially participate because I don't live in America, but it was still a enjoyable project to work on.
I used Maya, Substance and Photoshop

RamonaBottiglione.jpg
Hard surface models/textures: Portfolio

Environment Temple - October 2019 - responsible for all aspects

I made a Temple for my showreel, I used Maya and Substance Painter

Hard surface models/textures: Portfolio

Rollerblade Twister 80 - September 2019 - responsible for all aspects

This is a tribute project for my passion of rollerblading so I recreated my Twister 80 rolleblades in Maya and textured them in Substance Painter

Hard surface models/textures: Portfolio

Rollerblade Twister 80 - September 2019 - responsible for all aspects

Click to see the model in 3D

pattini_5.jpg
Hard surface models/textures: Portfolio

XB Falcon car - April 2019 - responsible for all aspects

A car I made for my classmate, I used Maya and Substance Painter

Hard surface models/textures: Portfolio

XB Falcon car - April 2019 - responsible for all aspects

Click the picture to see the model in 3D

car06.jpg
Hard surface models/textures: Portfolio

Breakfast - December 2018 - responsible for all aspects

As a personal project I modelled a classic italian breakfast

Hard surface models/textures: Portfolio

Ramen - August 2018 - responsible for all aspects

I made a bowl of ramen using Maya software to test different type of tools, such as: NURBs, Ncloth and Nhair

Hard surface models/textures: Portfolio

Woodplane base - June 2018

During the second year of my Bachelor's degree, a modelling assessment of ours required to make the base of a woodplane.

woodplane_base_edited.jpg
Hard surface models/textures: Portfolio

Chest WOW style - January 2018 - responsible for all aspects

As a personal project, I decided to create a “World of Warcraft” style treasure chest from scratch using Maya for modelling and Photoshop for texturing.

Hard surface models/textures: Portfolio

Tow Mater Project  - July 2017 - responsible for all aspects

I made this car during the first year of my Bachelor's degree in 3D Animation...since then I can say I have improved a lot

render02.png
Hard surface models/textures: Portfolio

Locomotive Project - April 2017 - responsible for all aspects

I made this Locomotive as my first personal project.
It was 2017 and I was studying a Bachelor's degree in 3D Art and Animation.
These were my abilities after 3 months of the course.

locomotive
Hard surface models/textures: Portfolio
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