Modelling/texturing personal projects
Frostmourne - June 2020
I love World of Warcraft and as a tribute to this fantastic game, here is my latest model of the famous Frostmourne weapon. It was a really fun project. I like to experiment different styles using different softwares.
Living room - May 2020
An environment realistic style I made using: Maya, substance painter, photoshop, arnold render and Nuke
Game Environment - May 2020
I followed a tutorial on Pluralsight to make a game environment, used Maya, Zbrush, Marmoset and photoshop
Chest - April 2020
I followed a tutorial on Pluralsight to make a game style chest, used Maya, substance painter and unity
World of warcraft environment Contest- December 2019 - responsible for all aspects
I made a World of Warcraft environment for the annual Blizzard Contest. Unfortunately I couldn't officially participate because I don't live in America, but it was still a enjoyable project to work on.
I used Maya, Substance and Photoshop
Environment Temple - October 2019 - responsible for all aspects
I made a Temple for my showreel, I used Maya and Substance Painter
Rollerblade Twister 80 - September 2019 - responsible for all aspects
This is a tribute project for my passion of rollerblading so I recreated my Twister 80 rolleblades in Maya and textured them in Substance Painter
XB Falcon car - April 2019 - responsible for all aspects
A car I made for my classmate, I used Maya and Substance Painter
Breakfast - December 2018 - responsible for all aspects
As a personal project I modelled a classic italian breakfast
Ramen - August 2018 - responsible for all aspects
I made a bowl of ramen using Maya software to test different type of tools, such as: NURBs, Ncloth and Nhair
Chest WOW style - January 2018 - responsible for all aspects
As a personal project, I decided to create a “World of Warcraft” style treasure chest from scratch using Maya for modelling and Photoshop for texturing.