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Modelling/texturing personal projects

Junior Woodchuck - April 2020

Here is my last cartoon style character; a Junior Woodchuck!


Sculpted in ZBrush

Retopology made in Maya

Textures created with Substance Painter.

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Concept art by:

Chris Calero

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Organic Models/textures: Portfolio

Cartoony Bird - March 2020

Below my last cartoon style character (Pluralsight tutorial)
Concept art by:
Dean Yeagle
www.cagedbeagle.com

Organic Models/textures: Portfolio

Minerva - March 2020

I completed the textures and the retopology for this female character.
Concept art kindly provided by Chelsea Hocroft.

Organic Models/textures: Portfolio

Minerva - March 2020

As a personal project I made this cartoony girl.
I sculpted her, to practise on a broader variety of styles.
Concept art kindly provided by Chelsea Hocroft.

Organic Models/textures: Portfolio

Chamaleon - December 2019

I made a World of Warcraft environment for the annual Blizzard Contest. Unfortunately I couldn't officially participate because I don't live in America, but it was still a enjoyable project to work on.
I used Maya, Substance and Photoshop

Organic Models/textures: Portfolio

Maggie Smith - Oct 2019

Quick 3 hours sculpt of Maggie Smith

maggie.PNG
Organic Models/textures: Portfolio

Dragon - September 2019

Studying the anatomy of birds, reptiles and bats I was able to create a hyper realistic dragon for my showreel.
I used Zbrush to sculpt the Dragon, I then did the retopology in Maya and made the textures in Substance Painter

Organic Models/textures: Portfolio

Dragon - September 2019

Here you can see the 3D model.

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Organic Models/textures: Portfolio

Mage retopology and textures - September 2019 - responsible for modelling and texturing

I created for my showreel a Mage (game style).
I used Zbrush to sculpt the model and used Maya to create the retopology and her clothes. Once done with the modelling phase I used Substance painter to texture all the models

Organic Models/textures: Portfolio

Mage (game style) - August 2019

Mage (game style) I created for my showreel using Zbrush

Organic Models/textures: Portfolio

Dragon - March 2019

Tutorial I followed to make a Dragon

Organic Models/textures: Portfolio

Assassin - February 2019

I followed a tutorial to make the Assassin

Organic Models/textures: Portfolio

Ballerina - February 2019

Tutorial I followed to make a Ballerina as an exercise

Organic Models/textures: Portfolio

Feet - January 2019

Anatomy exercise - made human feet in zbrush

feet.jpg
Organic Models/textures: Portfolio

Hand - January 2019

Anatomy exercise - made human hand in zbrush

hand.jpg
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Human head - January 2019

Anatomy exercise - made the male human head in Zbrush

humanHead.jpg
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Skull - January 2019

Anatomy exercise - made the skull in zbrush

skull.jpg
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Female and male Torso - January 2019

I made a female and male torso in ZBrush to study the anatomy of Human torso

Organic Models/textures: Portfolio

Goblin - December 2018 

As a personal project I made a Goblin in ZBrush

Organic Models/textures: Portfolio

Dwarf - December 2018

I made a dwarf in ZBrush following a tutorial from Pluralsight

Organic Models/textures: Portfolio

Aquarium project - October 2018 - responsible for all aspects

A tribute to the movie "Nemo" and experimenting with Maya's Bifrost fluids.

Organic Models/textures: Portfolio
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